/**
 * 
 */
package fr.utbm.gi.vi51.slizers.framework.environment;

import fr.utbm.gi.vi51.slizers.pw.environment.WorldElement;

/**
 * Implementation of an agent body's perception.
 * 
 * @author Tarik Belabbas
 *
 */
public class Perception
{
	WorldElement worldElement;
	PerceptionPosition relativePosition;

	public WorldElement getWorldElement() {
		return worldElement;
	}

	public PerceptionPosition getRelativePosition() {
		return relativePosition;
	}

	
	/**
	 * 
	 * @param worldElement
	 * @param relativePosition
	 */
	public Perception(WorldElement worldElement,
			PerceptionPosition relativePosition) {
		super();
		this.worldElement = worldElement;
		this.relativePosition = relativePosition;
	}
}
